asm
  ld sp,$20FF
  end asm

#include "./library/pacmandelay.bas"
#include "./library/smsrnd.bas"

dim eee as uinteger at $2010
dim seed as uinteger at $2014
dim ee2 as uinteger at $2016
dim ee3 as uinteger at $2018
dim ex0 as uinteger at $2020
dim ey0 as uinteger at $2022
dim i as uinteger at $2012
dim ee4 as ubyte at $201A
dim ecsp as ubyte at $201C
dim ecsq as ubyte at $201E
dim ej0 as uinteger at $2024
dim ej1 as uinteger at $2026

sub sidewinderputchar(tx1 as uinteger,ty1 as uinteger,tch1 as ubyte,tat1 as ubyte):
  poke ($4000+(ty1*32)+tx1) bxor %1111100000,tch1
  poke ($4400+(ty1*32)+tx1) bxor %1111100000,tat1
  end sub

for ee3=0 to 31
  for ee2=0 to 31
    seed=smsrnd(seed)
    sidewinderputchar(ee2,ee3,(63*((seed band 4)/4))+(seed band 64),seed band 3)
    next:next

for ee3=0 to 7
  for ee2=0 to 15
    sidewinderputchar(ee2+15,ee3+23,ee3*16+ee2,0)
    next:next

eee=0
ex0=8:ey0=8

do
  sidewinderputchar(1,1,16+int(eee/10000) mod 10,0)
  sidewinderputchar(2,1,16+int(eee/1000) mod 10,0)
  sidewinderputchar(3,1,16+int(eee/100) mod 10,0)
  sidewinderputchar(4,1,16+int(eee/10) mod 10,0)
  sidewinderputchar(5,1,16+eee mod 10,0)

  ee3=peek($8000) bxor $FF
  sidewinderputchar(3,3,16+int(ee3/100) mod 10,1)
  sidewinderputchar(4,3,16+int(ee3/10) mod 10,1)
  sidewinderputchar(5,3,16+ee3 mod 10,1)

  ex0=ex0+(ee3 band 1)-((ee3 band 2)/2)

  ee3=peek($8001) bxor $FF
  sidewinderputchar(3,4,16+int(ee3/100) mod 10,1)
  sidewinderputchar(4,4,16+int(ee3/10) mod 10,1)
  sidewinderputchar(5,4,16+ee3 mod 10,1)

  ey0=ey0+(ee3 band 1)-((ee3 band 2)/2)
  
  sidewinderputchar(ex0,ey0,eee band 127,2)

  eee=eee+1
  loop

'for ee3=0 to 7
'  for ee2=0 to 15
'    sidewinderputchar(ee2,ee3,ee3*16+ee2,0)
'    sidewinderputchar(ee2+16,ee3,ee3*16+ee2,1)
'    sidewinderputchar(ee2,ee3+8,ee3*16+ee2,2)
'    sidewinderputchar(ee2+16,ee3+8,ee3*16+ee2,3)
'    next:next

do:loop

do

for eee=$4000 to $47FF
  seed=smsrnd(seed)
  poke eee,seed
  poke $C000,127
  next

pacmandelay(60000)

for eee=$4000 to $43FF
  seed=smsrnd(seed)
  poke eee,eee
  poke $C000,127
  next

pacmandelay(60000)

for i=0 to 15

for eee=$4400 to $47FF
  seed=smsrnd(seed)
  poke eee,i band 3
  poke $C000,127
  next

pacmandelay(60000)

  next

pacmandelay(60000)

loop

do:loop


'static ADDRESS_MAP_START( acefruit_map, AS_PROGRAM, 8, acefruit_state )
'AM_RANGE(0x0000, 0x1fff) AM_ROM
'AM_RANGE(0x2000, 0x20ff) AM_RAM AM_SHARE("nvram")
'AM_RANGE(0x4000, 0x43ff) AM_RAM AM_SHARE("videoram")
'AM_RANGE(0x4400, 0x47ff) AM_RAM_WRITE(acefruit_colorram_w) AM_SHARE("colorram")
'AM_RANGE(0x8000, 0x8000) AM_READ_PORT("IN0")
'AM_RANGE(0x8001, 0x8001) AM_READ_PORT("IN1")
'AM_RANGE(0x8002, 0x8002) AM_READ_PORT("IN2")
'AM_RANGE(0x8003, 0x8003) AM_READ_PORT("IN3")
'AM_RANGE(0x8004, 0x8004) AM_READ_PORT("IN4")
'AM_RANGE(0x8005, 0x8005) AM_READ_PORT("IN5")
'AM_RANGE(0x8006, 0x8006) AM_READ_PORT("IN6")
'AM_RANGE(0x8007, 0x8007) AM_READ_PORT("IN7")
'AM_RANGE(0x6000, 0x6005) AM_RAM AM_SHARE("spriteram")
'AM_RANGE(0xa000, 0xa001) AM_WRITE(acefruit_lamp_w)
'AM_RANGE(0xa002, 0xa003) AM_WRITE(acefruit_coin_w)
'AM_RANGE(0xa004, 0xa004) AM_WRITE(acefruit_solenoid_w)
'AM_RANGE(0xa005, 0xa006) AM_WRITE(acefruit_sound_w)
'AM_RANGE(0xc000, 0xc000) AM_WRITE(watchdog_reset_w)
'AM_RANGE(0xe000, 0xffff) AM_ROM
'ADDRESS_MAP_END


'sub pingpongputsprite(tlayer as ubyte,tx as ubyte,ty as ubyte,tid as ubyte,tclut as ubyte):
'  poke $9006+((tlayer band 15)*4),tx  '- x sprite 0
'  poke $9004+((tlayer band 15)*4),ty bxor 255  '- y sprite 0
'  poke $9005+((tlayer band 15)*4),tid          '- shape sprite 0
'  poke $9003+((tlayer band 15)*4),tclut        '- clut? sprite 0
'  end sub
'
'function test1(t1 as uinteger,t2 as uinteger,t3 as uinteger,t4 as uinteger)  as uinteger
'  end function
'
'sub zpoke(t1 as uinteger,t2 as ubyte)
'  poke t1,t2
'  end sub
'
'sub putchar(tx1 as uinteger, ty1 as uinteger, tch1 as uinteger)
'  poke ($8400+(tx1*32)+ty1) bxor %0000001111100000,(tch1 band 255)
'  end sub
'
'pingpongputsprite(0,21,10,4,3)
'pingpongputsprite(1,21,30,4,3)
'pingpongputsprite(2,21,50,4,3)
'pingpongputsprite(3,21,70,4,3)
'pingpongputsprite(4,21,90,4,3)
'pingpongputsprite(5,21,110,4,3)
'pingpongputsprite(6,21,130,4,3)
'pingpongputsprite(7,21,150,4,3)
'
'seed=0
'
'for ee2=64 to 1023-64
'  for ee3=1 to 100
'    poke $8400+ee2,$01
'    next:next
'
'ee4=0
'for ee2=3 to 3+15
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4
'    ee4=ee4+1
'    next:next
'
'ee4=0
'for ee2=20 to 20+7
'  for ee3=15 to 15+15
'    poke $8400+ee3+(ee2*32),ee4 band 3
'    poke $8000+ee3+(ee2*32),int(ee4/4)
'    ee4=ee4+1
'    next:next
'
'
'
'
'for ee2=4 to 7
'  for ee3=2 to 5
'    poke $8400+ee3+(ee2*32),code("X")
'    next
'    next
'
'test1(377,2445,63888,2342)
'
'eee=$4207
'i=code("Q")
'poke eee,i
'eee=eee+1
'i=code("T")
'poke eee,i
'
'seed=0
'for eee=$4400 to $47FF
'  seed=smsrnd(seed)
'  poke eee,seed
'  next
'
'ex0=80:ey0=176
'
'eee=0
'ecsp=0:ecsq=0
'
'
'do
'poke $A600,255 '- watchdog? - it seems to work! thanks, Jim Bagley!!!!
'
'ej0=peek($A800) bxor $ff
'ej1=peek($A880) bxor $ff
'
'poke ($8400+(10*32)+6) bxor %0000001111100000,ej0
'poke ($8400+(10*32)+7) bxor %0000001111100000,ej1
'
'poke ($8400+(12*32)+8) bxor %0000001111100000,48+(ex0 mod 10)
'poke ($8400+(12*32)+7) bxor %0000001111100000,48+((int(ex0/10)) mod 10)
'poke ($8400+(12*32)+6) bxor %0000001111100000,48+((int(ex0/100)) mod 10)
'
'poke ($8400+(13*32)+8) bxor %0000001111100000,48+(ey0 mod 10)
'poke ($8400+(13*32)+7) bxor %0000001111100000,48+((int(ey0/10)) mod 10)
'poke ($8400+(13*32)+6) bxor %0000001111100000,48+((int(ey0/100)) mod 10)
'
'poke ($8400+(14*32)+8) bxor %0000001111100000,48+(eee mod 10)
'poke ($8400+(14*32)+7) bxor %0000001111100000,48+((int(eee/10)) mod 10)
'poke ($8400+(14*32)+6) bxor %0000001111100000,48+((int(eee/100)) mod 10)
'poke ($8400+(14*32)+5) bxor %0000001111100000,48+((int(eee/1000)) mod 10)
'poke ($8400+(14*32)+4) bxor %0000001111100000,48+((int(eee/10000)) mod 10)
'
'poke ($8400+(15*32)+8) bxor %0000001111100000,48+(ej0 mod 10)
'poke ($8400+(15*32)+7) bxor %0000001111100000,48+((int(ej0/10)) mod 10)
'poke ($8400+(15*32)+6) bxor %0000001111100000,48+((int(ej0/100)) mod 10)
'
'poke ($8400+(16*32)+8) bxor %0000001111100000,48+(ej1 mod 10)
'poke ($8400+(16*32)+7) bxor %0000001111100000,48+((int(ej1/10)) mod 10)
'poke ($8400+(16*32)+6) bxor %0000001111100000,48+((int(ej1/100)) mod 10)
'
'poke ($8400+(17*32)+8) bxor %0000001111100000,48+(ecsp mod 10)
'
'if (ej1 band 64)<>0 then: ex0=ex0+1:end if
'if (ej1 band 32)<>0 then: ex0=ex0-1:end if
'if (ej1 band 4)<>0 then: ey0=ey0+1:end if
'if (ej1 band 2)<>0 then: ey0=ey0-1:end if
'
'if (ej1 band 15)<>0 then: ecsq=ecsq+1:end if
'ecsp=(int(ecsq/4))mod 8
'
'ee3=int(eee/4)
'
'pingpongputsprite( 0,ex0   ,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 1,ex0+16,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 2,ex0+32,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 3,ex0+48,ey0   ,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 4,ex0   ,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 5,ex0+16,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 6,ex0+32,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 7,ex0+48,ey0+16,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 8,ex0   ,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite( 9,ex0+16,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(10,ex0+32,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(11,ex0+48,ey0+32,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(12,ex0   ,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(13,ex0+16,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(14,ex0+32,ey0+48,4,3)  '- layer,x,y,id,clut
'pingpongputsprite(15,ex0+48,ey0+48,4,3)  '- layer,x,y,id,clut
'
'
'eee=eee+1
'loop
'
''-------------------------------------------------------------------------------
'
'text01:
'asm
'  defb "HELLO WORLD!!!!!"
'  end asm
'
''-------------------------------------------------------------------------------
'
'
